# Lootrealms map generation rules

* **Mapping base map:**&#x20;

According to the lootrealm NFT  **regions** information, the map is divided into various regions, and each region uses a different plot background color.&#x20;

![](/files/eBF0smcluUbIs8z3encx)

Since there is an ocean in the lootrealm, there will be a new background color in the newly generated map to represent the ocean.

* **Map the Royal City:**&#x20;

According to the lootrealm NFT information, the largest points on the map are defined as **Royal City**.&#x20;

![](/files/JRXzMhor71i2bujL9IGY)

There are as many **Royal City** as there are points.&#x20;

The **Royal City** only occupies one tile Unlike regular maps, victory can only be achieved by capturing all **Royal City.**

* **Set the birth point:**&#x20;

Based on the area information of each lootrealm NFT, the camp area will be divided and a center point location will be set.&#x20;

Based on the position of the center point, the birth point of the camp will be designated in the camp area at a specific distance away.

* **Mapping resource points:**&#x20;

![](/files/G7ELhUw046af57t0O0bi)

Determine the number of resource points based on the number of Cities in the lootrealm NFT information.&#x20;

There are now three types of resource points, primary, intermediate, and advanced.

![](/files/g0RDEX46wMYyIRQ9Nadz)

&#x20;Distribute the quantity evenly according to the total amount of resource points.&#x20;

The locations of resource points on the map are randomly distributed

* **Mapping Harbors:**

Some cities in lootrealm are close to the sea or rivers, and a new grid type will be generated in the mapping map: **Harbor.**

![](/files/kiLqsv4hr3q7IOGTfziT)

<figure><img src="/files/wtRZLtylEzi6JLt3NNa3" alt=""><figcaption></figcaption></figure>

The **Harbor** has a special function. If you occupy the **Harbor**, you can attack other connected plots through waterways without waiting time.


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