# Maps and Camps

<figure><img src="https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FbTJAlaPFAPHjfsVvZKGZ%2Fimage.png?alt=media&#x26;token=2e7d699d-25d8-4dbf-880f-4d0e87528521" alt=""><figcaption></figcaption></figure>

The map is divided into four camps, namely ETH, BTC, USDT, and BSC.&#x20;

Each camp has its own exclusive color. The location of the map icon is the starting plot of each camp.&#x20;

The map has 6 levels from the outside to the inside, and the level of the plots is getting higher and higher.

&#x20;Each level of plots is unlocked step by step as the season progresses.&#x20;

When the number of occupied plots in the outer circle exceeds 60%, the inner circle plots will also be unlocked in advance.&#x20;

Players in each camp can only occupy plots adjacent to the territory of their camp.

<figure><img src="https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FoIMJR4GV63DgWPLKWZlq%2Fimage.png?alt=media&#x26;token=d6d1b647-1e14-43f2-b4c3-76a961e24601" alt=""><figcaption></figcaption></figure>

The most central location is the Centre city.&#x20;

When Centre city is purchased, there will be a countdown for winning, if no one else make repurchase before countdown ends, the last owner of the centre city wins the season.

The victory countdown calculation rule is:&#x20;

***Victory countdown time (s) = (120/purchase price) \* (9000/season duration (s) ) \* 8 \* 3600***
