# Troops

<figure><img src="/files/5Il7yJRC2PQeY6Q8A6Xa" alt=""><figcaption></figcaption></figure>

Troops are the basic combat units, and the more troops there are, the stronger their sustained combat ability.

**Training Rules**

Training troops requires spending silver coins. Each troop costs 100 silver coins.&#x20;

Training troops also requires time, which is determined by the training speed.&#x20;

The faster the training speed, the shorter the time required to train a certain number of troops.

**Troop Consumption**

Trained troops will continue to consume silver coin resources.&#x20;

***The rate of silver coin consumption = current number of troops \* 1***

<figure><img src="/files/fGbYli5DieoCASY86RJN" alt=""><figcaption></figcaption></figure>

**Healing Troops**

Troops lost in battle will be prioritized to enter the hospital (troops used for building upgrades will not enter the hospital).

If the hospital's capacity for injuries reaches its limit, subsequent injured troops will die.

The capacity of the hospital is refreshed at UTC midnight every day.

Healing injuries in the hospital requires spending silver or gold coins, but does not require waiting time.

***Healing cost: 100 silver coins or 0.3 gold coins per troop.***


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