# Map

<figure><img src="https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FDnir9ksE2IV4Yirfwxsz%2Fmap%E3%80%81.png?alt=media&#x26;token=b586dbf0-65ab-4f02-ac20-885c8cf178f8" alt=""><figcaption></figcaption></figure>

**Map Intro**

The current season's map in League of Thrones consists of 21x20 squares, divided into four major camp regions and a central throne area.

**Square Type**

The squares on the map are divided into several types: birth point, resource point, obstacle, fortress, and throne.

Birth point: Each camp has an exclusive birth point square, where the camp expands its territory from.

![](https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FiVUx3aS67sFIafv52r7X%2Fwest_tree_0.png?alt=media\&token=4d2b4417-df36-47c2-ba25-daedacfbfb25)![](https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FiLIjCHyp4rL2ATtotCSO%2Fquest_icon_coin.png?alt=media\&token=583d5325-15cd-4f3a-b310-6b9ee9e70d51)

**Resource point**: Resource points can be occupied by a camp, and once occupied, they provide various powerful economic and military buffs to all members of the camp.

![](https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FXTqinsCcOdwxc6aioSi9%2Fwest_mountain_2.png?alt=media\&token=6be50230-7fca-4744-9765-efd41dbd7581)

**Obstacle**: Obstacles cannot be occupied.

![](https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FUzql1FR9d2xhGQg60ZV7%2Ficon_alliancestronghold.png?alt=media\&token=d7be235c-e4ed-4c60-af41-7c5030104c99)

**Royale City**: Fortresses are the boundary points between camps. Occupying a fortress allows an attack on adjacent camp territories.

![](https://2654625480-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FWnSRD780C2NCZMrrkVd2%2Fuploads%2FrzzmZte9aPDwUywfkGmj%2Fcaptial.png?alt=media\&token=47a333aa-0bde-47fd-8382-158e620724a3)

**Throne**: The throne consists of 7 squares. The camp that occupies all 7 throne squares will occupy the throne. If the camp continuously occupies the throne for 8 hours, they will win the season.

**Occupation rules**

Players can only attack squares adjacent to camp territories. Defeat the guards on the square and reduce the square's durability to 0 to occupy it for your camp.&#x20;

***Durability reduction = remaining troops after battle \* 1.***&#x20;

After successfully occupying a square, the square will be protected by a shield for a certain period of time and cannot be attacked again during this time.

**Territory benefits**

There are two types of territory benefits: Territory Buffs and Territory Silver Production.&#x20;

**Territory Buffs**: The occupied square will have various types of buffs that apply to all players within the camp.&#x20;

**Territory Silver Production**: The territory will automatically produce silver coins, which will be equally distributed among all players in the camp.

**Territory garrison**

&#x20;To prevent other camps from raiding the territory, players can assign generals to guard the territory. Garrisoning requires consuming 1 point of the general's stamina.

**Territory collection**

For an occupied territory, players can send their generals to collect resources and get 1 hour of silver production immediately. Collection requires consuming 1 point of the general's stamina.
